Posts by Tag

Conference visit

NGC 2025 - Day 3

6 minute read

Responsible people as we are at this age we did not overdo it last night so we were all fresh and ready for day three.

NGC 2025 - Day 2

8 minute read

Yes! I had the opportunity again to visit a conference! Love to do those! I went to Nordic Game Conference back in 2017, so I went with fond memories of last...

GDC 2019 - Part One

5 minute read

I just got back from GDC, full of inspiration! This is a small report of the first day and I intend to write about the other days in coming posts.

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GDC

GDC 2019 - Part One

5 minute read

I just got back from GDC, full of inspiration! This is a small report of the first day and I intend to write about the other days in coming posts.

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Programming

Blur with Unity’s post vfx v2 stack

less than 1 minute read

I recently needed to blur the scene when it’s in the background of a 2D UI. This being a post process effect I expected it to be available in the PostFX v2 s...

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NGC

NGC 2025 - Day 3

6 minute read

Responsible people as we are at this age we did not overdo it last night so we were all fresh and ready for day three.

NGC 2025 - Day 2

8 minute read

Yes! I had the opportunity again to visit a conference! Love to do those! I went to Nordic Game Conference back in 2017, so I went with fond memories of last...

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Unity

Blur with Unity’s post vfx v2 stack

less than 1 minute read

I recently needed to blur the scene when it’s in the background of a 2D UI. This being a post process effect I expected it to be available in the PostFX v2 s...

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C#

Blur with Unity’s post vfx v2 stack

less than 1 minute read

I recently needed to blur the scene when it’s in the background of a 2D UI. This being a post process effect I expected it to be available in the PostFX v2 s...

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Wwise

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Unreal Engine

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C++

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