Adding coroutines to my c++ game engine
In this post I explore copying Unity’s coroutine system into my own c++ game engine
In this post I explore copying Unity’s coroutine system into my own c++ game engine
Responsible people as we are at this age we did not overdo it last night so we were all fresh and ready for day three.
Yes! I had the opportunity again to visit a conference! Love to do those! I went to Nordic Game Conference back in 2017, so I went with fond memories of last...
This past semester I’ve been teaching a few classes for the 2nd year sound students at Howest - Digital Arts & Entertainment in the course “Sound Integra...
This the final post on my trip to GDC19
This is part two of my notes on GDC 2019
I just got back from GDC, full of inspiration! This is a small report of the first day and I intend to write about the other days in coming posts.
I recently needed to blur the scene when it’s in the background of a 2D UI. This being a post process effect I expected it to be available in the PostFX v2 s...